![]() If we give 4, then there will be four joints in neck link joints/links means we can give rotation around this joint during the animation. Step 6: We have more other parameters here related to body joint that are: Neck links – we can increase it by changing its parameter. You can choose any one of them for your character biped. ![]() Step 5: Now here we have the Body type option – from here, we can change our biped in different types of body form that is: ![]()
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